The new Doom 3 works differently than the old Doom 3. It's a different PC codebase, so John gotta figure out how he wants to work that in. 'We haven't quite figured out what exactly we're going to do with the BFG Edition. I asked creative director Tim Willits about the longtime id tradition during an interview, and here's what he told me: See, BFG may look like Doom 3 and sound like Doom 3 and - I verified this during QuakeCon while no one was looking - taste like Doom 3, but its ones and zeroes definitely aren't the same.
Right now, in fact, even John Carmack's stumped. Unfortunately, however, that's definitely not the case. You'd think, then, that letting players tinker around in the upcoming BFG Edition's infinitely-shotgunable innards would be as simple as one, two, flashlight-removal-mod-because-you're-too-hardcore-for- seeing. Doom 3's source code has been helping make pioneering advances in the science of monster closets since late last year.